|
| |
|
|
--- |
| This is the full Scythe manual, including tutorials. |
|
|
| |
| |
|
|
adv |
| Shows how to load the physics format into your own application. |
|
|
| |
| |
|
|
adv |
| For anyone using different languages who may need to load the .phs file format themselves. (sorry if its a bit rubbish) |
|
|
| |
| |
|
|
very easy |
| This very simple tutorial explains what an actor is, and how to get a simulation to run in Scythe. You may want to skip it unless you are having problems. |
|
|
| |
| |
|
|
easy |
| Details the basic process of approximating a model with basic collision primitives. |
|
|
| |
| |
|
|
med |
| Basics on linking objects with joints |
|
|
| |
| |
|
med |
| Basics on linking objects with joints |
|
|
| |
| |
|
med |
| Basics on linking objects with joints |
|
|
| |
| |
|
med |
| Basics on linking objects with joints |
|
|
| |
| |
|
|
| Lists the differences you will experience in the editor depending on which physics engine plugin you use. |
|
|
| |
|
|
|
|
|
|
|
|
|