EDIT TAB

 

1
Select Joints
If you have an Actor currently selected, this button will select any joints that are connected to it.
2
Select Connected

If you have an Actor selected, it will select any other Actors immediately connected to it via joints. If you have a joint selected, it will select any Actors it is connected to.

Pressing this button multiple times can be used to select an entire chain of objects.

3
Freeze / un-freeze
Will freeze the selected objects. The objects will turn transparent grey and be impossible to select. Usefull when something is in your way, and you can't select what you need.
4
Reset Orientation
Will reset the orientation of selected objects
5
Align Centers
Will set all selected objects to the same position.
6
Snap to grid
A valuable tool for aligning objects accurately. Linear Snap affects how objects move and scale, and is in centimeters (regardless of scene scale). Rotation snap affects orientation, and is in degrees.
7
Skin Width + Gravity
Skin width is a setting used by most physics engines (except Newton) to improve stability. A higher setting will improve stability and reduce jitter, by allowing objects to penetrate each other by a set amount. Can be used to change the simulation gravity strength. Both of these settings are in meters, regardless of global scale.
8
Custom Parameters
These are for use in your own application. If you need certain game-specific flags or properties for your Actors and joints, these can be set and later accessed in the Scythe API.
9
Position
Numerically sets the selected objects position. In meters.
10
Scale
Numerically sets the selected objects scale. For primitives it is a diameter in meters, for models, it is a scale multiplier.