1 |
Select Joints |
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If you have an Actor currently selected, this button will select any joints that are connected to it. |
2 |
Select Connected |
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If you have an Actor selected, it will select any other Actors immediately connected to it via joints. If you have a joint selected, it will select any Actors it is connected to.
Pressing this button multiple times can be used to select an entire chain of objects. |
3 |
Freeze / un-freeze |
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Will freeze the selected objects. The objects will turn transparent grey and be impossible to select. Usefull when something is in your way, and you can't select what you need. |
4 |
Reset Orientation |
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Will reset the orientation of selected objects |
5 |
Align Centers |
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Will set all selected objects to the same position. |
6 |
Snap to grid |
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A valuable tool for aligning objects accurately. Linear Snap affects how objects move and scale, and is in centimeters (regardless of scene scale). Rotation snap affects orientation, and is in degrees. |
7 |
Skin Width + Gravity |
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Skin width is a setting used by most physics engines (except Newton) to improve stability. A higher setting will improve stability and reduce jitter, by allowing objects to penetrate each other by a set amount. Can be used to change the simulation gravity strength. Both of these settings are in meters, regardless of global scale. |
8 |
Custom Parameters |
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These are for use in your own application. If you need certain game-specific flags or properties for your Actors and joints, these can be set and later accessed in the Scythe API. |
9 |
Position |
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Numerically sets the selected objects position. In meters. |
10 |
Scale |
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Numerically sets the selected objects scale. For primitives it is a diameter in meters, for models, it is a scale multiplier. |
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