1 |
Insert Primitives |
|
These buttons will insert a collision primitive object into the scene. By default, a newly created primitive has dimensions of 1x1x1 meter. (excepting capsules, which are 2m in length) |
|
Load Collision Mesh |
|
By selecting a model file from the treeview below (number 9) and pressing this button, you will insert a new mesh collision primitive.
You need to select a model file in the treeview (9) for this to work. |
|
Model-> self-hull |
|
If you select a model in the editor scene and press this button, it will create an exact collision mesh duplication, and then combine both objects into a single actor. It is the lazy man's best friend.
This button will only be active if a model is selected in the main viewport. |
|
Currently only dynamic convex meshes are supported, so do not worry about this setting. |
5 |
Convex Subdivisions |
|
If this box is un-checked, then when you create a convex mesh collision primitive from a model, it will always create a single convex hull.
If this box is checked then a mesh hull will be created out of many convex hulls, creating a near-perfect accurate collision volume. This setting is very powerful, and allows the equivalent of dynamic concave triangle mesh collision. |
6 |
Advanced mesh settings |
|
If you are using convex mesh subdivision, then the advanced tab will open a toolbar allowing manual control over the detail and accuracy levels.
This toolbar is covered in depth HERE |
|
ROOT |
|
This button changes the scene's root path. It is important, as it determines where all the scene's model files can be found. A model can only be loaded from within the root path, or from directories within it. See Basic Collision Tutorial for more information on this. |
|
Shows your current root path. |
|
File System treeview |
|
Once your root path is set, all of your art assets you need for the scene should be found in here. |
|
Z up-axis |
|
Scythe by default uses the Y-axis as the vertical axis. If your game has a Z up-axis you can check this box so that all your models are loaded standing up. Note you will also need to tick the Z-up axis box in the environment options too, when you save your scene. |
|
Insert |
|
Inserts the model selected in the treeview into the scene. |
|
Refresh |
|
Refreshes the list of files in the treeview |
|
Change |
|
If you wish to change a model in the editor to a different one without affecting your changes, select it in the editor, select the new model file in the treeview, and then press this button. |