Scythe is a modeling tool for physics engines. You can create objects, vehicles, ragdolls, structures... all from physical joints and bodies, and then test them, throw them around, break them, before saving to file and loading into your own game.

With Scythe, control of physics falls into the hands of the artists, freeing them to push the boundaries of what your game is capable of. Complicated structures need to be visually assembled by an artist, they just cannot be blindly coded by a programmer who cant see what he's doing.

It is time for games to evolve. In the future there will be no static level geometry. Nothing you cannot pickup, knock around and break.

But its about more than that. We've all had our fill of stacks of crates. The purpose of Scythe is to push the levels of complexity and free the imagination. No more approximating collision with a bounding box. The details come in, things can get bigger, monstrosities can be created, detailed machinery simulated, but above all things are no longer pretend.

UPDATES

[23.09.08] API update and ragdoll API upgrade

The API can now load ragdolls into an initial pose to match a characters current animation state at his time of death, and to take into account momentum, allowing seamless transitions to ragdoll. Also I have updated the zip file in the download section, it now contains the latest API and SDK.

[27.06.08] New website launced, game announced!

The new project I have been working on all this time has now been announced, and has an official website at www.lofigames.com

[27.06.08] New support forum

A new, properly maintaned support forum is up for Scythe users. The old support forum was closed down due to spambot assaults. You can still read the old one HERE

[10.04.08] Scythe 1.15 minor update

Don't get too excited, this update just fixes a few bugs, mainly the viewport resizing crash, and the flipping camera bug. Also physX plugin updated to 2.8.0 for those too lazy to build their own.

[15.11.07] Phyics Abstraction Layer support

Pål Ruud has  implemented a Scythe loader for the physics abstraction layer, meaning Scythe can now be loaded with a great number of new physics engines. Go HERE for more info.

[18.09.07] Scythe is open-source!

Scythe is now an open-source project. It is now on sourceforge and available by CVS. I can no longer afford to spend much time on Scythe and am moving onto a game project, so I am handing its future to the community. (although I will will be making fixes and additions from time to time).

[11.09.07] Scythe 1.14 update

Small update. Most notably removes the requirement to save scenes in the root directory, and all features are now free to all users.

[07,09,07] API update

[19.6.07] .0bj / .3ds plugins bugfix

[18.6.07] Scythe API update

[04.04.07] Scythe API and SDK updated

[30.03.07] Scythe v1.13 released!

[28.02.07] Release delayed

[02.02.07] Status update

[18.11.06] ODE Plugin and API released!

[10.11.06] Scythe 1.09 released + SDK update

[08.11.06] PhysX API released

[21.10.06] 1.08 released

[04.10.06] .phs format loader API Documentation

[29.9.06] Newton .phs format loader API and demo

 

 

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